![]() These will both unlock when the credits start to roll. If you can get all of the above in one playthrough, you'll earn Random Rules! alongside Lost In Random. You can do Bombastic and Resourceful together and early on in the game, but the latter two you'll need a good inventory of cards to get, so don't expect to work on those until you get closer to the end of the game.Īll of the other trophies outside of these will be story-related, so you don't have to worry too much about them. Outside of these, you also want to keep an eye on the combat-related trophies: Bombastic, Resourceful, Dice and Slice, All In. Sixtopia: Once Upon a Time (the Storybook Pages for this area are not puzzle-related), Closure Two-Town: Go Fetch!, Bridger, Third Time's a Charm, Upside Downtownerįourburg: Catapult Slinger, Gazzoo, Gazaak!įivetropolis: Once Upon a Time (the Storybook Page for this area is not puzzle-related), Bern, Baby, Bern (will work on this throughout the level), Tinkerer To make it a little easier, the breakdown of the missables and the locations are as follows (in the order they appear in the sections): These will be used to purchase all of the cards Mannie Dex has to offer, but if you reach Fourburg and are still short, please see Card Collector for more information on grinding out the coins required. ![]() Your main focuses will be breaking all of Pots (for The Menace ) and looting all of the Dice Doors you come to so you get as many coins as possible. If any of these are missed, you'll need to start a new playthrough to get them. With 21 missable trophies, you'll need to make sure you don't miss a lot of things while playing through the game. Step 1: Play through the game while going for all of the missable trophies It'll still be full completion, just will be shown a little funky. When you complete the game and check the in-game stats on your save file, Threedom will still be showing as 7/8, but Sixtopia will be showing as 7/6. The last card is earned in Sixtopia when you meet back up with the Shadowman. Note about in-game stats with Threedom and Sixtopia: When you complete Threedom, you will only be able to get 7/8 Cards. When she makes it to Sixtopia, it'll be up to the luck of the dice to decide whether or not she'll succeed. ![]() She'll need the help of some new found friends to secure passage, and power, as her and Dicey get tasked to save everyone between Onecroft and Fivetropolis. She'll need to make her way through all 6 sections of Random, meeting a variety of characters and oddballs along the way. With that comes quite a price though and Even, although small and naive, knows that Odd can never be happy with the Queen and will do everything she can to save her. When Even's sister, Odd, turns 12, she rolls a 6 and soon becomes the Queen's new favorite child. Roll a 6 and you'll be sent to the dream town that is Sixtopia, where dreams come true and cake is always on the menu. Roll a 1 and you go to Onecroft, the lowest of the low and dirtiest of the dirt. ![]() When a child turns 12, they roll the dice and the number it lands on will determine where the child is sent to live out their remaining days. In the land of Random, the Queen and her black dice rule all and everyone in it. If you find yourself struggling during the fights, feel free to adjust the difficulty settings in the options menu.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |